Mature Adult Guild Recruiting on Wiccana Server
All individuals must contact me for an interview before admittance to the guild is allowed. Contact will be through e-mail or in-game Tells. E-mail me directly at behmmeup2000@yahoo.com or send an ingame tell/or mail to the Character Kavia or to any one of the alts I have listed in my signature as I do play them as well.
Are you a mature adult (Age 21+) who enjoys a casual gaming atmosphere? Are you looking to be with a group of likeminded adults who prefer to share interests and have a good time? Do you like to occasionally Role Play while gaming? Are you a couple (i.e. married or in a relationship) or an individual(s) who enjoys to discuss things aoc gold in a more adult manor?
As your guild leader I will look to aoc gold ensure you’re treated fairly, and will work to make sure all feel welcome in the guild. A light Role Playing environment as well as good natured humor is part of my goal. This guild will be a guild, focused on understanding for those of us who live more alternatively in our personal lives and are not afraid to express it openly. We will have a dedicated guild website forth coming, as well as a guild town. Please contact me if this sounds like a guild for you.
Oue Webistie Link is as follows…. http://www.guildportal.com/Guild.asp…&TabID=2194957
Hopfully this link works if it doesn’t please go to http://www.guildportal.com and search the guild name Disciples of Discipline.
Well then let me introduce you to the guild “Disciples of Discipline”.We are a guild forming on the Wiccana server. We are a group dedicated to those adults out there who are looking for a casual atmosphere and have a good sense of humor. We are a group of people who are not afraid to speak their minds or their thoughts.
Related Topics:
- Default Offhand % chance and how it works. Ok so I did a little test to mainly try to figure out the base offhand % as well as how the procs work. I did “/logcombat on” for 1,000 attacks worth and then uploaded it to the aocstats site. I kept dots out of the equation as I wouldn’t expect dot ticks to proc offhand chance anyways. My lvl 32 assassin currently has the feat Deft Blades 5/5 (improves offhand chance by +10%). I unequipped all items that added to +offhand %. Now I dont know how much offhand % dexterity gives but I imagine its not a whole lot considering the rest of the stuff dex improves isn’t a lot. But for the sake of this I evened it out to 200 dex by adjusting my gear. Including all attacks I made minus the dot ticks I did 1,000 attacks(I checked my log and it shows that snap kick can in fact proc offhand attacks) and there were 240 additional offhand attacks. Which means my offhand % is 24%. Now subtract 10% from feats and you get 14% and like I said, I’m not sure how much of the 14% is from dex. I know this isn’t solid proof of what the base offhand % is but from this I’ve concluded that the base offhand % chance is somewhere around 10% depending on however much dexterity adds to offhand chance. Sperate from this I also wanted to know how the procs work with combos and normal attacks. Well I looked at all of my offhand attacks in the log and it shows that offhand attacks CAN proc on each individual hit during a combo, not only the white attacks while youre cooking the combo but also the multiple hits you get when you actually finish the combo as shown here: Your Swift Strikes III pierces Grizzled Alpha Hyena for 92. Your offhand pierces Grizzled Alpha Hyena for 43. Your Swift Strikes III pierces Grizzled Alpha Hyena for 101. Your offhand pierces Grizzled Alpha Hyena for 47. This also shows though that the amount the offhand attack hits for has nothing to do with your combo’s damage. Instead its just treated as a normal attack that’s added onto whatever attack made it proc. Not only that but each time I got an offhand attack associated with a combos finishing attacks, my offhand would proc on every finishing attack. So as you can see here I was able to proc my offhand on 2 mobs while attacking them at the same time with the Grim Corruption II combo. Your Grim Corruption II pierces Captain Sylfest for 121. Your offhand pierces Captain Sylfest for 68. Your Grim Corruption II pierces Ship Crew for 171. Your offhand pierces Ship Crew for 93. Your Grim Corruption II pierces Captain Sylfest for 134. Your offhand pierces Captain Sylfest for 75. Your Grim Corruption II pierces Ship Crew for 188. Your offhand pierces Ship Crew for 103. This combo finishes with 2 attacks and as shown when you proc offhand on a combo finisher it applies it to each one of the attacks instead of treating each one like an individual chance to attack with your offhand. Cool stuff. I also came across a thread on the EU forums discussing this: http://forums-eu.ageofconan.com/showthread.php?t=42384 Originally I thought that the damage reduction in offhand procs was from people doing combos on mobs with directional shielding up. It was also suggested that with some combos your stance damage wasn’t being applied to your offhand damage when you proc an offhand from a combo. I tested this and this doesn’t appear to be true as with combos and white attacks my offhand damage dropped dramatically when not in poison stance. I’m not completely sure why you get a damage decrease when you proc offhand attacks from combo attacks, but I’ve noticed that when you attack a mob in a direction where it doesn’t have any directional shielding you can proc “big numbers”(these are numbers that show up larger on your screen as the damage listed above your target. they aren’t crits, but they do more damage) And in addition to your normal attack being a “big number” your offhand will be a “big number” as well. But with combos, when you attack a side with no shields and proc an offhand attack it never seems to notice the unshielded area youre attacking and treats it like you’re not attacking a vulnerable area, therefor, no “big numbers”. So my theory is that when you proc an offhand attack during a combo, your offhand incorrectly recognizes the targets shielding. I did another test to see if your offhand attack damage had anything to do with your actual offhand dagger damage. I tested this by putting a level 1 dagger with much less damage in my offhand. I was able to determine that your offhand damage is not based on your actual offhand dagger damage, but instead seems to be based off of your primary weapons damage. That’s all I have for now but I’ll keep it updated if I am able to find out anything else. Now if I could get a Funcom person to confirm this information (especially the base offhand %) that would be awesome.(and a sticky maybe?) This post is inteded as informative as well as inquisitive so if anyone has any input, suggestions, or corrections please reply!
- So what is equitable about this…
- Reanimation is pretty incredible now with utility, Im not joking…
- PVP Techniques - Coming Soon
- Class Lead Discussion
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